Please use this identifier to cite or link to this item: https://repository.usc.edu.co/handle/20.500.12421/2684
Title: Gamification Strategies for an Introductory Algorithms and Programming Course
Authors: Loaiza Buitrago, Diego Fernando
Álvarez, Luis Alejandro
Marquez, Carlos
Duque, Diego Fernando
Saint-Priest, Yana
Segovia, Patricia
Navarro-Newball, Andres A.
Keywords: Gamification;Learning management systems;Algorithms and programming courses
Issue Date: 17-Jul-2019
Publisher: Springer Verlag
Abstract: We present a proposal for the application of gamification strategies to an introductory course in algorithms and programming, which is aimed at different university engineering programs. The purpose of the course is that students acquire skills in the development of algorithms and their implementation in a programming language to solve problems in various domains. The activities proposed for the course rely mainly on a platform which allows the presentation and evaluation of these activities. Performance in the field is low, with a rather high failure rate. Our purpose is to propose some gamification strategies in the classroom, based on mechanisms implemented both in the platform and in a mobile application that could serve as support for the course.
URI: https://repository.usc.edu.co/handle/20.500.12421/2684
ISSN: 03029743
Appears in Collections:Artículos Científicos

Files in This Item:
File Description SizeFormat 
Gamification Strategies for an Introductory Algorithms and Programming Course.jpg206,87 kBJPEGView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.